This is Scrow. He's the scarecrow from Wizard of Oz. He's the first project in 3d 2. I'm pretty excited about it. I am going to take this model and turn him into life! haha Not really but going to do some cool things with it. First off, I wanted to put a 20s twist on scarecrow. I love that erra. Second, I am going make a rough model in Maya. Then I'm going to bring the model into Mudbox and see if I can't bring him some more detail. Plus I want to learn to use another program. Lastly I'm going to bring him back into Maya and put some 3d programming bones in him. This is what gives him the realistic movements. After watching plenty of tutorial videos on these bones, I realized it won't be as easy as I thought it was going to be but it will be worth it. This is what I've been wanting to do! Let's hope to it! :)
Wednesday, September 8, 2010
3dvia Studio is a social development environment that brings the power of an AAA engine into an easy-to-use and affordable framework. 3DVIA Studio is a new 3D development environment for programmers and artists who want to create complex, interactive games, simulations, serious games and Web-based applications.
Adobe Flash Actionscript is a scripting language developed by Adobe. ActionScript was initially designed for controlling simple 2D vector animations made in Adobe Flash (formerly Macromedia Flash). Initially focused on animation, early versions of Flash content offered few interactivity features and thus had very limited scripting capability. Later versions added functionality allowing for the creation of Web-based games and rich Internet applications with streaming media (such as video and audio). Today, ActionScript is suitable for use in some database applications, and in basic robotics, as with the Make Controller Kit.
Autodesk Motion Builder 2011 delivers features that enable it to integrate more smoothly and reliably into production pipelines, and help make it easier for artists to use it alongside certain other products. In addition, skinning and blendshape deformations are now calculated on the GPU, the in-viewport experience is significantly more interactive, and playback many times faster.
is a Windows computer program originally developed by Mark Overmars in the Delphi programming language. Game Maker allows users to easily develop computer games without the requirement of prior computer programming experience, while allowing advanced users to create complex applications with its built-in scripting language.
Nextlimit Maxwell Render is acclaimed as a landmark in next generation rendering technology, having produced the best quality images to date, and continues to be the leader in unbiased rendering for photorealistic imagery and advanced lighting, especially in architecture, interior design, product design, and film/animation production.
Nextlimit RealFlow v5 unique fluids and body dynamics software package which allows you to simulate anything from a single drop of water to a massive tsunami crashing across a beach, sweeping debris in its wake. RealFlow remains the definitive tool for the creation of flawlessly realistic simulations, and has been used to create some of the most ground-breaking visual effects ever seen, in movies like “Avatar”, “District 9”, “2012”, “GI Joe”, and “The Curious Case of Benjamin Button”, as well as countless commercials, TV programs, and game cinematics.
The Foundry Nuke 6.1 is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the desktop market. Nuke is a powerful compositing application that delivers unparalleled speed, an efficient multi-channel scanline rendering engine. Nuke’s powerful and fully integrated 3D environment enables flexible combination of 2D and 3D workflows and exciting new ways to approach compositing and visual effects challenges.
Unity 2.0.1 was a quick update we released to be able to support Mac OS X 10.5 "Leopard". Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
Unreal Developer’s Kit is a game engine developed by Epic Games. Unreal Engine features a high degree of portability, and it is a tool used by many game developers today, supporting a multitude of platforms including Microsoft Windows, Linux, iOS, Mac OS, and Mac OS X on personal computers and many video game consoles including the Dreamcast, Xbox, Xbox 360, PlayStation 2, and PlayStation 3 though the latest version of the Unreal Engine, UE3, does not work on previous generation platforms.
XNA is composed of industry-leading software, services, resources, and communities focused on enabling game developers to be successful on Microsoft gaming platforms. Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates computer game development and management.
BlitzMax is a game programming language from Blitz Research that is based on the BASIC programming language. BlitzMax is the new, next generation game programming language and programming environment from Blitz Research. BlitzMax retains the BASIC roots of Blitz3D and BlitzPlus, but adds a ton of cool new features and abilities.
Box2d s a free open source 2-dimensional physics simulator engine written in C++ by Erin Catto and published under the zlib license. The engine may be compiled in fixed point and floating point modes, and has been used on the Nintendo DS, Wii, and several mobile phones (including Android and iPhone) as well as most major operating systems. ox2D performs constrained rigid body simulation. It can simulate bodies composed of convex polygons, circles, and edge shapes. Bodies are joined together with joints and acted upon by forces. The engine also applies gravity, friction, and restitution.
Infernal Engine s the most cross-platform capable, full-featured foundation for building video games. Built from a team of industry veterans at Terminal Reality, a fourteen year independent game developer, Infernal has the features and support you need. Designed to solve today's real game development challenges, Infernal is a unified system, providing superior rendering, physics, sound, AI, and even metrics in a single package. Built from the ground up to optimize the game creation process and to take advantage of today’s complex hardware – the Infernal Engine is the best choice for game developers.
Vision Engine s is a multi-platform 3D game engine that was first launched in 2003 by the Germany-based middleware developer. Vision Engine is currently available for Microsoft Windows (DX9, DX10, DX11), Xbox360®, PlayStation 3®, Nintendo Wii® and most major browsers (IE6 and up, Firefox 2.0 and up, Google Chrome, Opera 9 and up). The Vision Engine has been used on a wide variety of titles, including massive multiplayer online games (MMOs), first- and third-person shooters, role-playing games, adventure games, racing games and casual games. It has also been used in the development of simulations for industry and military purposes.
Blitz3d provides a simple yet powerful environment for game creation - simple, because its based around the popular and easy to use BASIC programming language; and powerful, thanks to a highly optimized underlying 2D/3D engine.
Blitz3D includes many commands to help you out with game creation - but not too many! Rather than confuse you with tons of commands, Blitz3D's command set has been carefully designed to provide maximum flexibility for minimum effort. Creates Super flexible entity system, Meshes, Terrains, Environment mapping, Multitexturing, Super flexible brush system, ect.
Blitz3D includes many commands to help you out with game creation - but not too many! Rather than confuse you with tons of commands, Blitz3D's command set has been carefully designed to provide maximum flexibility for minimum effort. Creates Super flexible entity system, Meshes, Terrains, Environment mapping, Multitexturing, Super flexible brush system, ect.
Shi Va 3d allows you to make games such as First person shooter FPS, Platform games, Adventure games, Massive online multiplayer role-play game MMO, Race simulation games, Shoot them up game. Serious games and 3D real time applications for professional use such as Architecture, Engineering, Communication and marketing. The main difference with ShiVa resides in its innovating interface and ergonomics :
Select your modules and your workspace configuration (from 1 to 6 modules in the same window), ShiVa is designed to work by ability (a level designer will have only modules he needs).
Select your modules and your workspace configuration (from 1 to 6 modules in the same window), ShiVa is designed to work by ability (a level designer will have only modules he needs).
Newtek Lightwave is being used to create graphics for print, web, industrial design, architecture, medical imaging, and anywhere else a 3D package is needed. NewTek LightWave 3D is also being used to create graphics for print, web, industrial design, architecture, medical imaging, and anywhere else a 3D package is needed.
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